Final Fantasy XV director Hajime Tabata recently revealed that the studio had been looking at ways to bring the latest entry in the long-running JRPG franchise to Nintendo Switch.
Due to the Switch’s technical limitations compared to its console counterparts, fans had assumed that this meant the chibi-styled touch-screen mobile version would be ported instead of the full console release.
However speaking to Eurogamer, Tabata has cleared the air, explaining that he was in fact referring to the “full-fat” experience. However Tabata did confirm that progress had hit some walls: “honestly, when we did the technical test to see if we could use the same native engine we used on other console versions on the Switch, we tried to run it there, the results weren’t satisfactory”.
However, these limitations do not appear to have stopped the team from finding a solution and they have been in talks with Unreal and Nintendo directly to find a way to get the epic monster-slashing experience on the system.
We will likely be hearing more on the progress of this version in the future, but in the meantime we have a PC port to look forward to in early 2018.