The director of Assassin’s Creed Origins has commented on that for the upcoming open-world game. Speaking to Game Informer, Ashraf Ismail said it’s difficult to compare to past games since every project is different, but he said he’s sure it’s much bigger than Assassin’s Creed IV: Black Flag.
Speaking to Game Informer, Mr. Ismail said:
“If I compare it to previous games in the past, I don’t actually know the exact numbers [for Origins], but I would say that it’s at least twice the size of Havana from Black Flag. At least.”
However, Mr. Ismail also commented on the fact that it wasn’t the size of the game world that mattered. To him, it’s more about the content inside of that world, and how you populate it. After all, there’s no point in having a massive world with nothing in it. Just ask No Man’s Sky. In his interview with Game Informer, Mr. Ismail said:
“Having said that, I don’t think of the size of the city is what matters. It’s really the content, the experience that you have inside of it. It’s how alive it is. So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt.”
Mr. Ismail also commented on some other aspects of the Assassin’s Creed Origins, with the key takeaways being:
- The Origins map is “pretty much” open right away, but not until after the introductory sequence.
- There will be a lot of customisation options, though Ismail would not confirm if you’ll be able to give main character Bayek a beard.
- They want to keep the modern-day elements mostly a secret so players will be surprised. “I would rather have people be more surprised by the experience,” he said. “If [the marketing department] want[s] me to talk about it I’ll be more than happy to talk about it.”
- Ismail teased about the modern-day storyline in Origins, “I think people will be happy.”
Assassin’s Creed Origins launches on October 27 for PS4, Xbox One, and PC.